When you consider it, it’s pretty amazing how an idea can evolve from an initial concept into something you never could have predicted… The creative process is something else, eh?
Crystal Catacombs began as an untitled project back in the spring of 2011. Since then, the conceptual design has gone through several phases before becoming the game you see today. In fact, my very first idea was to create some kind of hybrid, mixing something like Mario Paint with the style of a 1980’s VGA inspired PC game …ahem… ANYWAYS, as this fledgling idea was gradually concocted, it too began to evolve into its next stage of unforeseen metamorphosis.
Throughout the summer I continued to develop the conceptual design for Crystal Catacombs. After weeks of refining mechanics and pushing pixels, the idea had become something worth seeing through. As well as easily being my most ambitious project - Crystal Catacombs has also become my favorite.
Source: kickstarter.com
Source: kickstarter.com
Source: kickstarter.com